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cover

Softimage ®|XSI Character Animation f/x and Design
by Chris Maraffi
Paperback - 280 pages Book+CD edition (December 18, 2000)
The Coriolis Group; ISBN: 157610642X

Readers will discover the important pre-production steps in creating a 3D character through developing inspirational illustrations, character bio, and creating a design sheet. This book will take the reader through the storyboard process from thumbnail and inspirational sketches for a 3D storyboard and 3D animatic. Advanced features and techniques are covered including examining shape animation, muscle control, squash/stretch effects, and modeling techniques needed for realistic and cartoon characters. Tips for creating a good demo reel is also provided in this book.


cover

XSI Illuminated: Foundation 2
by Anthony Rossano, Shinsaku Arima
Paperback - 230 pages (December 20, 2000)
Mesmer Press; ISBN: 0970753004

A complete guide to getting started with Softimage|XSI version 1.5. A comprehensive and understandable examination of Avid|Softimage's elegant new computer animation system, XSI Illuminated is a perfect companion for working animators, students, and teachers alike. Complete coverage of: XSI...


cover

Rendering With Mental Ray (Mental Ray Handbooks Volume 1)
by Thomas Driemeyer
Paperback - 500 pages (July 2000)
Springer Verlag Wien; ISBN: 3211834036

mental ray(R) is the leading rendering engine for generating photorealistic images, built into many 3D graphics applications. This book, written by the mental ray software project leader, gives a general introduction into rendering with mental ray(R), as well as step-by-step recipes for creating...


cover

Mastering Lighting with softimage XSI
Director: Ed Harriss
NTSC format (US and Canada only)
Color, Animated, Full Screen
Number of tapes: 2
ASIN: 1930590342

After building your models, adding textures and setting the scene, now it's time to light it. This is one of the more important parts of your projects. Lighting can make or break a scene, and if done improperly, can leave it bland and flat looking. Ed Harriss, the guru of softimage XSI Materials, Lighting, and Rendering, makes the complex understandable. His work has been praised as some of the best in the industry. Ed guides you through the Lighting interface, and breaks the training into fourteen major sections with projects provided on the accompanying cd. Ed shares some of his options and personal tricks that he uses in his daily work. If you're not sure what light to use or how to get a professioÁal look, let Ed light the way.


cover

Mastering Materials with softimage XSI
Director: Jeffrey A. Forsburg
NTSC format (US and Canada only)
Color, Full Screen
Number of tapes: 2
ASIN: 1930590326

With a plethora of features and functions in SoftImage|XSI, materials master Ed Harriss guides you through the interface with this 2-video, 1-CD training set. His guidance makes it easier to understand the location of commands and how to apply them for best results. Section 1 covers The Interface basics, Section 2 covers migrating from SoftImage 3.x to XSI, and Section 3 covers all materials types through projects.


cover

Mastering Rendering with softimage XSI
Director: Ed Harriss
NTSC format (US and Canada only)
Color, Animated, Full Screen
Number of tapes: 2
ASIN: 1930590369

The last thing you do is the first thing that everyone sees. If your renderings aren't right, then nothing else matters. The Softimage render engine uses MentalRay as the foundation. With MentalRay, raytrace rendering can take on a whole new spectrum. Solutions are found to problems in memory management, polygon count, shadow types, lens flares, shared rendering, along with a host of problems you can encounter when setting up your files to test render or to final render. A question like, "should I field render or not?" is the type of question you will find the answer to. Ed Harriss, a respected master of this industry will help you solve your rendering problems and cover much more in the eleven projects. The accompanying CD provides the needed project files so you can follow along with Ed. Make your final renders stand out from the rest.

 



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